The workshop is aimed at developers of microservices and distributed systems who are interested in getting to know RSocket-Java and RSocket-JS closely in practice, trying different features of these technologies, and understanding their use for building fast and fault-tolerant systems.
In this workshop, you will encounter RSocket-JS on the browser side and develop some of the logic related to interacting with remote players, as well as an intermediate server. You will also create a clustering and sharding mechanism that allows players to connect in the same game space. You will have the opportunity to evaluate the possibility of changing transport to achieve more efficient interaction between the client-server and the server-server.
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